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Apple TV Remote with Touchscreen

Apple TV Remote with Touchscreen


The primary input method for Apple TV is the remote, which brings the touch experience directly to the TV from across the living room. Creatively leverage the remote’s touch surface, accelerometer, and gyroscope to deliver a compelling and intuitive experience.


FEATURES

Gestures

The remote’s touch surface detects a variety of intuitive, single-finger gestures. Use them to build a physical sense of connection with your content.

 

 

Swipe. Moves focus up, down, left, or right between items. Swiping is commonly used to scroll with inertia: that is, the movement starts fast and slows down over time, based on the strength of the swipe. In this way, the user moves effortlessly through large volumes of content.

 

 

Click. Activates a control or selects an item. Clicking is a very intentional action and the primary way of triggering actions. Clicking and holding is sometimes used to trigger context-specific actions. For example, clicking and holding on an interface element may enter an edit mode.

 

 

Tap. Navigates through a collection of items one-by-one. In apps with standard interfaces based on UIKit, tapping different regions navigates directionally. For example, tapping the top of the touch surface navigates up. Some apps use tap gestures to display hidden controls.

 

Differentiate between click and tap, and avoid triggering actions on inadvertent taps.

 Clicking is a very intentional interaction, and is generally well-suited for pressing a button, confirming a selection, and initiating an action during gameplay. Tap gestures are fine for navigation or showing additional information, but keep in mind that the user may naturally rest a thumb on the remote, pick it up, move it around, or hand it to someone.

 

Avoid using standard gestures to perform nonstandard actions. 

Unless your app is a game in active gameplay, redefining the meaning of standard gestures leads to confusion and complexity.

 

Define new gestures only when it makes sense in your app.

People are familiar with the standard gestures and don’t appreciate being forced to learn different ways to do the same thing. In games and other immersive apps, custom gestures can be a fun part of the experience. In other apps, it’s best to use standard gestures so extra effort isn’t needed to discover or remember them.

 

Where appropriate, use the tap gesture position to aid with navigation or gameplay. 

The remote can differentiate between up, down, left, and right tap gestures on the touch surface. Respond to positional taps only if it makes sense in the context of your app and if such behavior is intuitive and discoverable.

 

In addition to the touch surface, which also operates as a clickable button, the Play/Pause button on the Siri Remote is accessible to your app or game. Apps that use the Game Controller framework can also be notified when the Menu button is pressed, so they can take appropriate action. Regardless of whether someone is using the remote or a game controller, buttons should behave consistently and predictably in the context of your app or game.

 

Touch surface 

Activates a control or an item.

Performs primary button behavior.

 

Menu

Returns to previous screen.

Exits to Apple TV Home screen.

Pauses/resumes gameplay.

Returns to previous screen, exits to main game menu, and/or exits to Apple TV Home screen.

 

Play/Pause

Activates media playback.

Pauses/resumes media playback.

Performs secondary button behavior.

Skip intro video.